Lethal Company Playdate Port
A downloadable Game
A puzzle game? Maybe idk. I kind of just made this because I discovered the pulp game maker and wanted to recreate my current favorite game. Oh yeah, it's not multiplayer, but that should be obvious. I don't think you can play without a playdate, so lmk if it works with one (i've been playing in the editor)
I would recommend following me or this page (idk how itch works) because I will be updating this game frequently.
Status | In development |
Author | SupaInteractive |
Genre | Puzzle |
Tags | Playdate |
Download
Install instructions
Go to youtube lmao
Comments
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Hey all! The second level is finished, as well as many of the bugs. :D
Hope everyone enjoys this new version. I still plan on making more levels.
The game downloads and launches fine, and I can access the computer completely. I figured out that I couldn't leave the ship because I touched the lever on the left of the console before I did anything else and I didn't realize. The left side of the facility works perfectly, however I couldn't get pass the first set of stairs on the right side and even crashed once trying to. It seems as though only one side of the facility can be accessed each playthrough, to the point that if you enter the right side first i was unable to get past the first door on the left side at the same time. The crank for the inventory works but it is very sensitive and hard to scroll through do to that. I'd love to see you expand on this idea
(This was a revision)
Thanks for the feedback! I'm working on a newer version now that adds the second level (sorry for the confusion with the lever and everything). Because I do all of my testing on the pulp browser, the sensitivity is a little alien to me. That will also be fixed. I'm curious about the set of stairs to the right (at the fire exit) not working. Again, thanks for the feedback (hearing that the game STARTS is great news in my book).
I think the stairs not working has to do with the text box that pops up at both stairwells. After one message gets triggered the other side becomes unpassable
I fixed it in the editor, and I'm hoping that means it works on the playdate as well.